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[solved] OpenCL not working
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12-28-2013, 09:24 AM
Post: #16
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RE: OpenCL not working
Some of the shaders seem to be behaving strangely.
For instance: Vertex Normals Colors: ![]() (I think it's using Vertex POSITION for colours instead of Vertex Normal DIRECTION) Face Normals Colors: ![]() (faces facing down Z axis are black instead of blue, but faces on inside of legs are blue) Depth: ![]() (It's doing whatever it wants.) Spherical Ambient Occlusion: ![]() (It's doing whatever it wants) Spherical Harmonics: ![]() (Spherical Harmonics 5/8/9, DO work, though. So does Toon shading/gooch/brick/environment/all others) Intel Core I7 960 Running Windows 7 x64 Professional Geforce 660Ti |
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| Messages In This Thread |
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[solved] OpenCL not working - Siber - 11-30-2013, 11:41 PM
RE: OpenCL not working - dgud - 12-02-2013, 11:32 AM
RE: OpenCL not working - Siber - 12-02-2013, 09:04 PM
RE: OpenCL not working - dgud - 12-03-2013, 05:51 PM
RE: OpenCL not working - dgud - 12-03-2013, 05:51 PM
RE: OpenCL not working - dgud - 12-03-2013, 06:20 PM
RE: OpenCL not working - micheus - 12-03-2013, 10:50 PM
RE: OpenCL not working - Siber - 12-03-2013, 10:29 PM
RE: OpenCL not working - Stem - 12-04-2013, 04:31 AM
RE: OpenCL not working - micheus - 12-04-2013, 11:27 AM
RE: OpenCL not working - dgud - 12-04-2013, 05:42 PM
RE: OpenCL not working - Stem - 12-06-2013, 12:48 AM
RE: OpenCL not working - micheus - 12-06-2013, 01:30 AM
RE: OpenCL not working - dgud - 12-06-2013, 09:19 AM
RE: OpenCL not working - Stem - 12-24-2013, 08:20 PM
RE: OpenCL not working - moatdd - 12-28-2013 09:24 AM
RE: OpenCL not working - KrisBee - 08-12-2017, 10:19 AM
RE: OpenCL not working - dgud - 08-12-2017, 11:00 AM
RE: OpenCL not working - KrisBee - 08-14-2017, 07:52 PM
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