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Text primitive
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02-19-2014, 01:25 PM
(This post was last modified: 04-03-2014 08:19 AM by micheus.)
Post: #8
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RE: Text primitive
(02-19-2014 02:25 AM)oort Wrote: I always have to type the font name in order for the font to change...If it be accepted by dgud, you will never need to do that again! ![]() I tested it on my VM with XP Pro. The best would be use the Font dialog because we would be able to preview the font shape during the selection. Unfortunately, it's not safe to use it since Windows doesn't tell us about the file name of the selected font (just its face name). Get the file name requires look for it in the windows' register, but it's OS version dependent. So, that can become a problem in the future. Done. Pull request #70 |
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| Messages In This Thread |
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Text primitive - micheus - 02-16-2014, 09:52 PM
RE: Text primitive - Justanother1 - 02-17-2014, 12:38 AM
RE: Text primitive - micheus - 02-17-2014, 12:49 PM
RE: Text primitive - Justanother1 - 02-17-2014, 07:11 PM
RE: Text primitive - micheus - 02-19-2014, 01:02 AM
RE: Text primitive - oort - 02-19-2014, 02:25 AM
RE: Text primitive - micheus - 02-19-2014 01:25 PM
RE: Text primitive - Justanother1 - 02-19-2014, 04:14 AM
RE: Text primitive - micheus - 04-03-2014, 08:30 PM
RE: Text primitive - Fonte Boa - 04-04-2014, 11:16 AM
RE: Text primitive - micheus - 04-04-2014, 11:19 AM
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This has been a problem I have always had even in older versions of Wings3D.