|
Renders articles
|
|
02-22-2014, 09:44 AM
Post: #1
|
|||
|
|||
|
Renders articles
BI vs. Cycles vs. Yafaray - an Artist's Observation by Olivier Boscournu
|
|||
|
11-04-2016, 05:13 PM
Post: #2
|
|||
|
|||
|
RE: Renders articles
Don't want to necro this thread but it looks to be the place where to post this. A nice article about rendering and a solid site to keep an eye on it. Hope you'll enjoy!
|
|||
|
10-10-2020, 10:44 PM
(This post was last modified: 10-10-2020 10:46 PM by micheus.)
Post: #3
|
||||
|
||||
|
Rendering a glass of water
Fluid in a Glass - Adaptive Samples by Greg Zaal
Last week I stumbled in this old article about rendering a glass of water and then I discovered I've been doing it wrong. ![]() Usually, we have two approaches: water object very near to the glass and water object intersecting the glass a little. (overlapping faces will create dark artefacts) For me, the last one used to bring better results. Then, this guy brought a third option and I had to test. I create a scene using the same materials for the three methods - except as required for the top of water - and I rendered in POV-Ray. Which one you think looks better? I have to admit that the guy tip made it look more real (right on image). ![]() OK, the glass doesn't look so good. ![]() I didn't care much about that for the test since I was more interested to check the results of that technique. To fix that weird appearance we need to triangulate the mesh - credits to sciroccorics who came with this workaround in this post.
|
||||
|
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)







@MicheusVieira
MicheusVieira
Micheuss
micheus4wings3d