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Mesh Bump plugin
12-10-2012, 03:30 PM
Post: #11
RE: Mesh Bump plugin
Under "View/Show" I have "Show Normals" but not "Normal Maps".
My Normal maps are applied to the textures.
I have selected the "Hemispherical Lighting" under "View/Shaders".
I still don't see it in the viewport.
Can you post a screen shot of it working in the viewport?

The coffee is lovely dark and deep and I have code to write before I sleep.
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12-10-2012, 03:40 PM
Post: #12
RE: Mesh Bump plugin
You must have the snapshot (Windows) I released this weekend,
https://github.com/dgud/wings/downloads
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12-10-2012, 04:37 PM
Post: #13
RE: Mesh Bump plugin
I was not aware of the new release.
I am currently using 1.4.1 with the manifold plugins version.
I will test the new version but I don't want to give up the manifold plugins version.

The coffee is lovely dark and deep and I have code to write before I sleep.
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12-11-2012, 03:53 PM
Post: #14
RE: Mesh Bump plugin
Stab...
The nice thing about Wings3D is that you can have multiple versions installed at the same time. If you have concerns, simply make a backup copy of your preferences.txt file.

oort
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12-12-2012, 12:41 PM
Post: #15
RE: Mesh Bump plugin
(12-11-2012 03:53 PM)oort Wrote:  Stab...
The nice thing about Wings3D is that you can have multiple versions installed at the same time. If you have concerns, simply make a backup copy of your preferences.txt file.

oort

Testing version 1.5.1, the show normal maps works nicely no slow down at all. It seems that unchecking "show normal maps" does not turn it off. Its not a problem since there is no slow down.
Great Job


The coffee is lovely dark and deep and I have code to write before I sleep.
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12-12-2012, 02:29 PM
Post: #16
RE: Mesh Bump plugin
Interesting, I tried the snap-shot and normal maps didn't work for me (had all the settings right as far as I know.. show normal maps, hemi lighting shader etc).. Apply normal maps and turn on show normal maps = nothing.. show normal maps first, then try to apply one to a material = crash dump. Other than that all the shader modes etc worked great, neat stuff in 1.5 Smile (this on a Nvidia gtx460)
Nice work on the cross btw, cool renders Biggrin
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12-13-2012, 11:49 PM
Post: #17
RE: Mesh Bump plugin
Is there any way to get this on video cards that don't support the special shaders? To be more clear, does bump map display only work with video cards that support the hemi lighting shader? I fear the answer is No... Yes... Sad

I wonder what PC's video card is lacking...Undecided

oort
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12-16-2012, 03:14 PM
Post: #18
RE: Mesh Bump plugin
PC's video card should work fine, so I don't know whats the problem..
But yes you need shader support, almost all them have it nowadays.

Oort what kind of PC do you have if it doesn't have that?
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12-16-2012, 06:40 PM
Post: #19
RE: Mesh Bump plugin
dgud,
My PC is rather old. It is a Pentium 4, 2.4 GHz w/Windows XP.
The Video Card is an ATI Radeon 9250 128MB AGP.

Bad for me but good for testing Wings3D on older systems... Smile Sad

oort
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12-16-2012, 06:53 PM
Post: #20
RE: Mesh Bump plugin
Here's the dump if it helps
(Sorry for the hijack Stab, did I mention what a nice cross that is already? Biggrin )

Code:
Dump written 2012-12-16_10-43
Version: 1.5.pre1.38.g62be8
Window: geom
Reason: function_clause

Short stack trace:
[]

Long stack trace:
[{wings_draw_setup,add_tangents,
                   [[[{-1.0,0.0,0.0},0,3,2],
                     [{-1.0,0.0,0.0},2,1,0],
                     [{0.0,-1.0,0.0},0,4,7],
                     [{0.0,-1.0,0.0},7,3,0],
                     [{0.0,1.0,0.0},2,6,5],
                     [{0.0,1.0,0.0},5,1,2],
                     [{1.0,0.0,0.0},5,6,7],
                     [{1.0,0.0,0.0},7,4,5],
                     {{6.1257422745431e-17,0.0,1.0},-1,[3,7,6]},
                     {{6.1257422745431e-17,0.0,1.0},-1,[6,2,3]},
                     {{-6.1257422745431e-17,0.0,-1.0},1,[1,5,4]},
                     {{-6.1257422745431e-17,0.0,-1.0},1,[4,0,1]}],
                    {array,8,10,
                           {{0.0,0.0,0.0},{0.0,0.0,0.0}},
                           {{{1.0,0.0,-6.1257422745431e-17},{0.0,1.0,0.0}},
                            {{1.0,0.0,-6.1257422745431e-17},{0.0,1.0,0.0}},
                            {{1.0,0.0,-6.1257422745431e-17},{0.0,1.0,0.0}},
                            {{1.0,0.0,-6.1257422745431e-17},{0.0,1.0,0.0}},
                            {{1.0,0.0,-6.1257422745431e-17},{0.0,1.0,0.0}},
                            {{1.0,0.0,-6.1257422745431e-17},{0.0,1.0,0.0}},
                            {{1.0,0.0,-6.1257422745431e-17},{0.0,1.0,0.0}},
                            {{1.0,0.0,-6.1257422745431e-17},{0.0,1.0,0.0}},
                            {{0.0,0.0,0.0},{0.0,0.0,0.0}},
                            {{0.0,0.0,0.0},{0.0,0.0,0.0}}}},
                    <<>>],
                   [{file,"wings_draw_setup.erl"},{line,871}]},
{wings_draw_setup,col_tangent_faces,7,
                   [{file,"wings_draw_setup.erl"},{line,418}]},
{wings_draw,update_fun_2,3,[{file,"wings_draw.erl"},{line,321}]},
{wings_draw,update_fun,3,[{file,"wings_draw.erl"},{line,307}]},
{wings_dl,map_1,5,[{file,"wings_dl.erl"},{line,223}]},
{wings_draw,refresh_dlists,1,[{file,"wings_draw.erl"},{line,49}]},
{wings,main_loop,1,[{file,"wings.erl"},{line,281}]},
{wings_wm,handle_event,3,[{file,"wings_wm.erl"},{line,825}]}]
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