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Absolute commands - move
04-04-2014, 12:21 AM (This post was last modified: 04-04-2014 12:22 AM by DGDXGDG.)
Post: #1
Absolute commands - move
I have a lot of objects need to put to precisely position, each object have its position to move ex: 0.023465, 0.779350, 6.484705
but wings 3d's Absolute commands - move option, the reference point is not 0,0,0 but maybe vertex center? ex:1.111111, 2.222222, 3.333333
so i only come up with 2 way:
1.manually calculate : 1.111111+0.023465, 2.222222+0.779350, 3.333333+6.484705......and fill them back into Absolute commands - move
2.create a template face which has a vertex at 0,0,0......combine the temp face with the object......select 0,0,0 vertex, Absolute commands - move with 0.023465, 0.779350, 6.484705(check move object)........then delete the temp face

any ideas to do it faster/easier?
how i wish we have a plugin that set the reference point to 0,0,0 Smile
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04-04-2014, 12:58 PM
Post: #2
RE: Absolute commands - move
i don´t know what exactly your goal is...

but if you want to move objects to exact positions you can use the
Move To BB
command to get what you want.

take a look to puzzled paul´s tutorial about "Move To BB":
http://www.wings3d.com/paulthepuzzles/aa...ngbox.html
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04-04-2014, 01:59 PM
Post: #3
RE: Absolute commands - move
It uses the coordinates from the centre of the object.
(04-04-2014 12:21 AM)DGDXGDG Wrote:  1.manually calculate : 1.111111+0.023465, 2.222222+0.779350, 3.333333+6.484705......and fill them back into Absolute commands - move
You can do it directly in the Absolute-Move dialog - Wings3d's input fields accept Math in Dialog Boxes.
But, have a option for choose the reference point would be a good addition.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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04-04-2014, 08:15 PM
Post: #4
RE: Absolute commands - move
(04-04-2014 01:59 PM)micheus Wrote:  But, have a option for choose the reference point would be a good addition.

That would be nice, yes.
Similar to the Abs/scale right-click option "with center picking". And/Or an option to just use the grid origin as center.
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04-06-2014, 04:31 PM
Post: #5
RE: Absolute commands - move
(04-04-2014 01:59 PM)micheus Wrote:  It uses the coordinates from the centre of the object.
(04-04-2014 12:21 AM)DGDXGDG Wrote:  1.manually calculate : 1.111111+0.023465, 2.222222+0.779350, 3.333333+6.484705......and fill them back into Absolute commands - move
You can do it directly in the Absolute-Move dialog - Wings3d's input fields accept Math in Dialog Boxes.
But, have a option for choose the reference point would be a good addition.
WOW it works! thanks a lot!!!Biggrin
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04-06-2014, 10:31 PM (This post was last modified: 04-06-2014 10:50 PM by micheus.)
Post: #6
RE: Absolute commands - move
(04-04-2014 01:59 PM)micheus Wrote:  But, have a option for choose the reference point would be a good addition.
I implemented that new option for the MMB. pull request #72

Download from my Google Drive.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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04-09-2014, 10:09 PM
Post: #7
RE: Absolute commands - move
(04-06-2014 10:31 PM)micheus Wrote:  I implemented that new option for the MMB. pull request #72
It was accepted. Smile

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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