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Current wxWidgets-related development: what's happening?
04-04-2014, 02:13 PM
Post: #1
Current wxWidgets-related development: what's happening?
dgud has been making frequent commits to the wx-hacks branch and merging branches into master. What's the meaning of these changes? Is Wings finally getting an OS-native look and clipboard support?
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04-09-2014, 06:34 AM
Post: #2
RE: Current wxWidgets-related development: what's happening?
There are some problems to be solved before we are there, but hopefully in the end..
Debugging wxWidgets on various platforms takes time, since I know nothing of that code base.
But I'm working on it, and we take it in small steps.
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04-10-2014, 12:38 PM
Post: #3
RE: Current wxWidgets-related development: what's happening?
Will the port to wxWidgets affect the way dialog box layout is specified in plugins? Will more controls be supported (multi-line text boxes, combo boxes, etc.)?
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04-10-2014, 04:40 PM
Post: #4
RE: Current wxWidgets-related development: what's happening?
I currently have ported the (less than) the old format.
All hooks need to be rewritten, some of the old stuff will not be supported and need
to be rewritten.

What do you need multi-line text boxes for?
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04-10-2014, 06:32 PM
Post: #5
RE: Current wxWidgets-related development: what's happening?
(04-10-2014 04:40 PM)dgud Wrote:  What do you need multi-line text boxes for?
They would be useful for specifying shader parameters in my RenderMan exporter.
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04-10-2014, 07:19 PM
Post: #6
RE: Current wxWidgets-related development: what's happening?
That is user friendly, hey write some code here :-)

That is probably easy to add, will take requests later or patches :-)
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04-23-2014, 02:44 PM
Post: #7
RE: Current wxWidgets-related development: what's happening?
dgud
There's work going on both in your project and in Björn's. Do you and Björn have some approval system that involves the two forks?
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04-23-2014, 06:51 PM
Post: #8
RE: Current wxWidgets-related development: what's happening?
My repository is the one that matters, Bjorn have push rights to my repo if he needs it,
or in this case I will probably merge his stuff when he is done since we are working on dev branch
currently.

Still many bugfixes to do, but the idea is to not to convert everything from the beginning but
rather get something to work, release it as dev releases.
And continue to convert it piece by piece, at least that is Björn idea, I want to do everything at once :-)

But since I'm doing it mostly alone it goes slowly. Hopefully something works decent enough to be released before the summer.

The idea is get rid of display lists as well and use VOB only,
which means a new requirement for OpenGL 1.5 or something like that.
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04-23-2014, 07:03 PM
Post: #9
RE: Current wxWidgets-related development: what's happening?
Thanks for the update. The "before the summer" bit sounds great!
(04-23-2014 06:51 PM)dgud Wrote:  The idea is get rid of display lists as well and use VOB only,
which means a new requirement for OpenGL 1.5 or something like that.
Wouldn't GLSL and OpenGL 2.0+ be even faster? =)
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06-02-2014, 12:20 PM
Post: #10
RE: Current wxWidgets-related development: what's happening?
How does the build process change for wx-based Wings?
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