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Color bleeding
04-25-2014, 07:19 PM
Post: #1
Color bleeding
I created a Wrapped Sphere model using this tutorial:
However the pink and green colors seem to run into each other near the edges. Attached is the final result. How do I clean this up?

Thanks
Syed


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04-25-2014, 08:41 PM
Post: #2
RE: Color bleeding
Syed,
Neat tutorial... the attachment seems to be a screen capture. Not sure I can see the colors running into each other with my old eyes. A screen capture will not give you clean sharp edges. Try rendering with Pov-Ray or YafaRay...

oort
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04-25-2014, 08:50 PM
Post: #3
RE: Color bleeding
The problem seems to be after I import it into Unity. Must be something with the high vertices count. I was planning to make some more of these orbs and use them in a game. Seems like I would have to look at different alternatives, even though I like this. The vertices count is too high to use on mobile. Also, I can't attach the model here since it is in 3ds format.

Thanks,
Syed
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04-25-2014, 09:01 PM
Post: #4
RE: Color bleeding
You may get better help from Unity users who could find a solution.

oort
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04-26-2014, 09:26 PM
Post: #5
RE: Color bleeding
Assuming the screenshot is from Unity. I have to agree with oort, I don't really see any bleeding (As you'd expect to see on a low resolution texture with bilinear filtering). If you're referring to the "weird" shading, try changing your lights to cast shadows (in Unity).
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