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Absolute position vertices in UV editor?
05-10-2014, 08:26 AM
Post: #1
Absolute position vertices in UV editor?
I've used Wings3D for years and haven't had an issue with the simple UV editor. In a current personal project though I need to precisely place UV coordinates. Is there a way to do that? When I use the modifier keys it does delta from the current position. This would be fine if I could place the vertex at (0, 0) to start, but I can't find a way.

The alternative atm is I can export and manually set the UV coords in notepad with an .obj format and then reimport the file. This works, but it's not very fast. I'm working on low poly hard surface architecture basically.

I'm not against using plugins.
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05-10-2014, 04:29 PM
Post: #2
RE: Absolute position vertices in UV editor?
In the AutoUV tool, you can select an object, and in body mode, go Move To>Bottom, then again Move To>Left. That object is now in 0,0. To get absolute values, you can do this for each object, and then using move free and pressing tab, to type in the values as well. Hope this helps.
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05-10-2014, 07:14 PM
Post: #3
RE: Absolute position vertices in UV editor?
Nova, I think he was talking about move the vertex because then he would use the current move dialog that enable us to move by distance (dx/dy).

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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05-10-2014, 08:51 PM (This post was last modified: 05-10-2014 08:54 PM by Sirisian.)
Post: #4
RE: Absolute position vertices in UV editor?
Nova, thanks for the tab trick, but it only does offsets. I think micheus summed up where I'm stuck.

I'll explain the issue in more detail. Say I have a rectangular prism. I select a face and project normal. I can move the object to the bottom left so the bottom left vertex is at (0, 0). The issue is I don't know where the other vertices are so I can't even offset to place them at exact coordinates. (Well the top left will be at (0, 1) and I know the y position of the other ones since it takes up the full height for the rectangle).

One way I guess I can hack it to work is to resize the area into a square then project normal and move the vertices from there, but it's obviously less than ideal.
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05-10-2014, 11:04 PM
Post: #5
RE: Absolute position vertices in UV editor?
Ahh, I see. Sorry about the misunderstanding Smile I agree that the absolute commands would be really useful in the AutoUV tool.
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