|
Problem with normals
|
|
05-10-2014, 01:33 PM
Post: #3
|
|||
|
|||
RE: Problem with normals
(05-10-2014 12:59 PM)micheus Wrote: It's because of the n-gons faces (face with more then 4 sides - edges). Wings will triangulate it before OpenGL can render it. Most engines/renders also require triangles faces.Thanks for your reply. OpenGL renders its normally by Hemispherical Lighting shader, there normals after export are wrong, real poligons are triangulated before transformation to the real format. However, is there any way to transform n-gons to triangles, maybe it may help ? |
|||
|
« Next Oldest | Next Newest »
|
| Messages In This Thread |
|
Problem with normals - ios29a - 05-10-2014, 12:19 PM
RE: Problem with normals - micheus - 05-10-2014, 12:59 PM
RE: Problem with normals - ios29a - 05-10-2014 01:33 PM
RE: Problem with normals - Nova - 05-10-2014, 04:26 PM
RE: Problem with normals - ios29a - 05-10-2014, 10:08 PM
|
User(s) browsing this thread: 1 Guest(s)



