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Absolute Rotate [plug-in] (Updated: 2014/Aug/06)
03-15-2019, 05:44 AM (This post was last modified: 03-15-2019 05:50 AM by digitaldavinci.)
Post: #30
RE: Absolute Rotate [plug-in] (Updated: 2014/Aug/06)
When an object is selected the menu option of the 0,0,0 rotation point should be there. This would simplify 'rotate all selected' on a global axis instead of trying to use an item from an object to define a point in space. What the programmers were trying to do makes sense but the community just wants a 'rotate all selected around 0,0,0'. From here an option for x y z selection or default axis. But this is still a zero vector since all models start from there. Plain and simple. I am on wings 3d 2.0.1.2016-07-19---10.17.mlab to preserve the plugin for boolean operations.
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Messages In This Thread
New update - micheus - 06-30-2014, 10:50 PM
Update... - micheus - 08-06-2014, 09:02 AM
RE: Update... - Geta-Ve - 08-08-2014, 08:24 PM
RE: Absolute Rotate [plug-in] (Updated: 2014/Aug/06) - digitaldavinci - 03-15-2019 05:44 AM

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