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Absolute Rotate [plug-in] (Updated: 2014/Aug/06)
12-21-2014, 03:27 PM (This post was last modified: 12-21-2014 04:07 PM by ggaliens.)
Post: #27
RE: Move : Arrangements > Circular
I think it is OK Micheus. It won't hurt anyone. And if you want to mix in the scale. That's OK too.

I just think it should be as much in the style of it's "companion" functions as possible.

I still didn't get to try . But I will. I had to look at the code for wings_vec first at github ... because I'm paranoid

Related question : Why does absolute move have "duplicate" option on that screen ? What purpose
does it serve ? I expected to see the moved repeated relative to each other ... but on possible or bad name since is "absolute". I don't get it.

Not your screen Micheus ... but older one.

Micheus ... before you watch ... please please understand that I think You, me, Nova, Hank, ... and more ... we need to be teammates. I got frustrated when I want to use the Absolute Rotate ... here is how I felt ...
The good thing is ... maybe there is some time for minor changes. First Question : Why could I not apply the operation to a BODY. I think body is more important than edge,face, vertex ... ESPECIALLY and precisely because this is rotation or revolution.

https://www.youtube.com/watch?v=n0BYsK5a...e=youtu.be

"Multi vertex selection must form a single closed loop".

What do closed loops have to do with absolute rotate ? I thought i had the wrong command.
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Messages In This Thread
New update - micheus - 06-30-2014, 10:50 PM
Update... - micheus - 08-06-2014, 09:02 AM
RE: Update... - Geta-Ve - 08-08-2014, 08:24 PM
RE: Move : Arrangements > Circular - ggaliens - 12-21-2014 03:27 PM

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