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texture mapping multiple objects
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05-29-2014, 10:03 PM
(This post was last modified: 05-29-2014 10:06 PM by spud42.)
Post: #3
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RE: texture mapping multiple objects
(05-29-2014 08:16 PM)Nova Wrote: If the pod module is a separate object in the geometry window, you can just duplicate the textured pod to the position of the 3 others and delete the untextured ones afterward. thanks will try that . will that make any problems if i combine all the parts before i export the model? I am making the ship to be used in the Oolite game which is an open soursed version of the classic Elite game from 1984... one more question if i make a duplicate and then rotate that duplicate will the texture for that duplicate be rotated as well or will it remain as it was? the pods are symmetrical. |
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texture mapping multiple objects - spud42 - 05-29-2014, 12:07 PM
RE: texture mapping multiple objects - Nova - 05-29-2014, 08:16 PM
RE: texture mapping multiple objects - spud42 - 05-29-2014 10:03 PM
RE: texture mapping multiple objects - Nova - 05-30-2014, 06:41 AM
RE: texture mapping multiple objects - spud42 - 05-30-2014, 11:14 PM
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