|
BB disconnected from UNDO/REDO
|
|
06-07-2014, 01:53 PM
Post: #1
|
|||
|
|||
|
BB disconnected from UNDO/REDO
i always wondered...
...and sometimes it makes the use of BOUNDING BOX really cumbersome... coz it is disconnected to the UNDO / REDO command! is it intenional, that the user is not able to UNDO / REDO changes to the BOUNDING BOX? |
|||
|
06-07-2014, 03:06 PM
Post: #2
|
|||
|
|||
|
RE: BB disconnected from UNDO/REDO
...perhaps it is not intentional... and just a kind of thread handling and not so easy to
connect it to UNDO / REDO? |
|||
|
06-07-2014, 07:10 PM
Post: #3
|
|||
|
|||
|
RE: BB disconnected from UNDO/REDO
Personally, I find that quite useful. But maybe it was not intentional and I just adapted my own workflow around that.
|
|||
|
06-07-2014, 08:04 PM
(This post was last modified: 06-07-2014 08:06 PM by Arg Arg.)
Post: #4
|
|||
|
|||
|
RE: BB disconnected from UNDO/REDO
@VladD
of coz... it could be usefull in many situations... ...on the other hand... it can make you scream, if you change a point numericaly and and you kill the BB by mistake ![]() ...i would pefer a "LOCK Bounding Box" command... and off-topic... i think it would be nice to get multiple BOUNDING BOXES... think about this scenario: - you got one object - you got a lot of BB placed on a surface - you move the single object by one command to ALL of these BB´s (cloning the object to many BB´s) ...that could solve the missing SCATTERING function in wings (some people would like it)
|
|||
|
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)




