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POV-Ray [plugin] (updated: 2016/Aug/08)
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12-27-2012, 11:40 PM
(This post was last modified: 10-06-2020 07:28 PM by micheus.)
Post: #34
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RE: POV-Ray plugin [update]
Plugin updated.
I forgot to applay matrix tranformation (POV uses left-handed coordinate systems). ![]() ![]() regular Area light ![]() after cut the edges - "Mesh" light ![]() "Mesh" light with Ambient value 1.0 and Emissive Filter 0.001 For this last situation, you will notice in the .pov file, that there is a multiplier for the Ambient in the texture declaration (look_at_looks_like { mesh2 { ...). I'm calculing it automaticly in order to make the "object" glow - it will looks like you see it in the Wings. |
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