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POV-Ray [plugin] (updated: 2016/Aug/08)
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12-28-2012, 06:02 PM
Post: #36
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RE: POV-Ray plugin [update]
(12-28-2012 03:57 AM)maker Wrote: BTW, did you notice the images in the post before the "lamp" one.I think it's alread divided enough. ![]() The answer you know - at least you talked about it many times these days: It's a point light and it's placed in the center or the area - or, in this case, inside of the cube. Quote:2. Parts of the torus are in shadow. (They should ideally be ambient - or emissive? - 1 or 1+).Yes, for this you will need to do what I have mentioned before (play with objects' Ambient property and Emissive Filter). Here is the result: ![]() The reflexion in the floor you already know that we can improve it by using v3.7+area_illumination but, it seems that area light is good for objects without hole. I believe we need another aproach for this situation, maybe using media for object (like we want create neon light - I will try put an image soon) |
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