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Material changes from Wings to Maya
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07-18-2014, 02:46 AM
(This post was last modified: 07-18-2014 02:53 AM by VladD.)
Post: #6
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RE: Material changes from Wings to Maya
(btw I was typing from a phone before, hence the stern tone, sorry)
Well, when I import OBJ files into maya, exported from Wings, I get normals reflecting exactly the hard and soft edges that I had set in Wings without issues. BUT, yes, it is a pain in the xxxs that Maya automatically locks normals when importing OBJ, and that unlocking the normals destroy our patiently crafted set of hard/soft edges. Wings exporter is not at fault here, it's one annoying "feature" of importing any obj, from any software, into maya. Possible work-around: (edit: snip) 2. You can try this oldish python script:http://www.creativecrash.com/maya/script/lockednormals-to-hard-soft-edge I don't know if it works (or can be made to work) for more recent version of Maya, if you find out I'd be interested by the results . Anyway, this script will read the locked normals information and convert them into editable soft and hard edges again. That way you can edit your object without losing your work.
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Material changes from Wings to Maya - Geta-Ve - 07-15-2014, 12:03 AM
RE: Material changes from Wings to Maya - Arg Arg - 07-15-2014, 06:53 PM
RE: Material changes from Wings to Maya - Geta-Ve - 07-16-2014, 08:53 PM
RE: Material changes from Wings to Maya - VladD - 07-17-2014, 01:46 AM
RE: Material changes from Wings to Maya - Geta-Ve - 07-17-2014, 04:03 AM
RE: Material changes from Wings to Maya - VladD - 07-18-2014 02:46 AM
RE: Material changes from Wings to Maya - VladD - 07-18-2014, 04:59 AM
RE: Material changes from Wings to Maya - Geta-Ve - 07-26-2014, 05:47 AM
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. Anyway, this script will read the locked normals information and convert them into editable soft and hard edges again. That way you can edit your object without losing your work.