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The ol' Combine & Separate issue
12-04-2012, 06:12 PM
Post: #8
RE: The ol' Combine & Separate issue
@ppaul

100% correct. I apologize! I should have specified, that the easiest way, objectively, is via the combination method.

One example that pops to mind, though perhaps you have an easy fix for, is a character with many many acessories (my JP Butterfoot character for instance, as seen in the Gallery section). If I wanted to rotate the character with all his gear on Y, the easiest way I can think of is to combine and rotate.

Another way I can think of is to create a dummy object, placed, wherever (origin for instance) and vector op rotate.

Another method, though less precise, is to vector op rotate around a selected point/s on a piece/s of the model.

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Messages In This Thread
The ol' Combine & Separate issue - Geta-Ve - 12-04-2012, 11:17 AM
Select all objects where ... - ggaliens - 12-04-2012, 04:47 PM
RE: The ol' Combine & Separate issue - Geta-Ve - 12-04-2012 06:12 PM

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