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'Snap image' mode -temporary hide
09-29-2016, 01:16 PM
Post: #6
RE: 'Snap image' mode -temporary hide
I don't know how I missed this. Undecided
(08-19-2014 01:03 AM)Radi Wrote:  Then I applied autoUV>projecton normal>and now "create texture" (with draw faces) so this produce a ready to go texture.
However, near edges on mesh I see texture background
Radi, it's something hard to solve (apparently). It's always recommended include the Edge Filter. From my post about AutoUV Shaders:
Quote:It's recommended to use the Edge Filter on top of the shader layers in order to fix a seams issue.

(09-29-2016 11:23 AM)tkbd Wrote:  (The necessity that makes hide temporary to overlapped image).
Because it need checking for the Image which it is snapped correct position whether or not.
Maybe an option for set the transparency help too.

Quote:3 clicks required to enter Snap mode.
first for Tools->Snap Image; second to select the desired image; and third ?

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
'Snap image' mode -temporary hide - Radi - 08-17-2014, 12:43 PM
RE: 'Snap image' mode -temporary hide - micheus - 09-29-2016 01:16 PM

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