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'Snap image' mode -temporary hide
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09-29-2016, 01:16 PM
Post: #6
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RE: 'Snap image' mode -temporary hide
I don't know how I missed this.
![]() (08-19-2014 01:03 AM)Radi Wrote: Then I applied autoUV>projecton normal>and now "create texture" (with draw faces) so this produce a ready to go texture.Radi, it's something hard to solve (apparently). It's always recommended include the Edge Filter. From my post about AutoUV Shaders: Quote:It's recommended to use the Edge Filter on top of the shader layers in order to fix a seams issue. (09-29-2016 11:23 AM)tkbd Wrote: (The necessity that makes hide temporary to overlapped image).Maybe an option for set the transparency help too. Quote:3 clicks required to enter Snap mode.first for Tools->Snap Image; second to select the desired image; and third ?
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| Messages In This Thread |
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'Snap image' mode -temporary hide - Radi - 08-17-2014, 12:43 PM
RE: 'Snap image' mode -temporary hide - oort - 08-17-2014, 05:44 PM
RE: 'Snap image' mode -temporary hide - Radi - 08-19-2014, 01:03 AM
RE: 'Snap image' mode -temporary hide - Nova - 08-19-2014, 09:48 PM
RE: 'Snap image' mode -temporary hide - tkbd - 09-29-2016, 11:23 AM
RE: 'Snap image' mode -temporary hide - micheus - 09-29-2016 01:16 PM
RE: 'Snap image' mode -temporary hide - dgud - 09-29-2016, 06:53 PM
RE: 'Snap image' mode -temporary hide - tkbd - 09-30-2016, 12:01 PM
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