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Rotate to Target issue
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12-04-2012, 08:02 PM
Post: #1
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Rotate to Target issue
Can someone help me to find why the same command seems so precise in 1st case and no precise in 2nd one (at following video)?
The use of Intersect after Rotate to Target is just to verify the accuracy of operation. I am using lmb Rotate to Target (Point A to Point B). I keep Shift hold to force a value = 100% and eventually a hit [1] (as info line says) to Flip Back (to -100%). It is really a very useful command, since i dont know another way to rotate an object (or element) to a target with precision. Would this be a malfunction or a mistake of mine??? __________________________________ http://www.youtube.com/wings3dchannel http://www.facebook.com/wings3dchannel |
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12-05-2012, 12:35 AM
Post: #2
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RE: Rotate to Target issue
Paul, Richard: i know you're possibly busy (real life, real dreams, no matter), but your analysis will be very appreciated.
__________________________________ http://www.youtube.com/wings3dchannel http://www.facebook.com/wings3dchannel |
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12-05-2012, 05:00 PM
Post: #3
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RE: Rotate to Target issue
The radial is calculated from the axis point to Point A.
Your intersect op is not parallel to the radial. ![]() What you are trying to acheive goes beyond the scope of the tool. |
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