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Wings 3D with OpenGL ES?
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09-25-2014, 08:06 AM
Post: #6
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RE: Wings 3D with OpenGL ES?
You can skip the OpenCL part, that is optional anyway, you can have the source
and build the erlang files in cl/src so that wings find the needed header files. But OpenGL ES is more or less OpenGL 3.0 (and later) without the compatibility layer. I.e. all old functionality now removed from opengl which wings still uses, so this a major rewrite of wings to get it to work. |
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Wings 3D with OpenGL ES? - john doe - 09-22-2014, 07:30 PM
RE: Wings 3D with OpenGL ES? - john doe - 09-23-2014, 03:31 PM
RE: Wings 3D with OpenGL ES? - micheus - 09-23-2014, 03:38 PM
RE: Wings 3D with OpenGL ES? - john doe - 09-23-2014, 04:45 PM
RE: Wings 3D with OpenGL ES? - john doe - 09-23-2014, 06:02 PM
RE: Wings 3D with OpenGL ES? - dgud - 09-25-2014 08:06 AM
RE: Wings 3D with OpenGL ES? - john doe - 09-26-2014, 10:29 PM
RE: Wings 3D with OpenGL ES? - dgud - 09-28-2014, 05:47 AM
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