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Scene Info crashing on a flattened cube (4 edges collapsed)
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09-25-2014, 05:55 PM
(This post was last modified: 09-25-2014 06:05 PM by ggaliens.)
Post: #1
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Scene Info crashing on a flattened cube (4 edges collapsed)
Not at all sure what is actually calling math:log10.
But this happens when applying tools/scene-info for a flat object (flatten a cube). Code: Dump written 2014-9-25_13-52Is it possible for one row in call-stack shown above to be "missing" for some reason ? Or is the call stack in the crash_dump always fairly complete ? Is it possible for one row in call-stack shown above to be "missing" for some reason ? Or is the call stack in the crash_dump always fairly complete ? Micheus ... I'm thinking you might have change the formatting logic ? math:log10 function will get really nasty for small numbers near zero. Micheus ... I'm thinking you might have change the formatting logic ? math:log10 function will get really nasty for small numbers near zero. Maybe we could just make this a wings_prefs item and leave the fancy logic out ? |
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09-25-2014, 09:14 PM
Post: #2
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RE: Scene Info crashing on a flattened cube (4 edges collapsed)
OK ... Micheus ... I have made a bad assumption here ... maybe you didn't put in there the math:log10
Nevertheless ... that code needs a special fix near ZERO. Anybody ? I'd advocate for a dialog item for the precision ... maybe not even a prefs ... maybe just an dialog item right inside the existing dialog ? The oddball decimal crafty code should be reverted. Dan ... toss down a better idea and I'll try coding, branch, pull request. |
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09-27-2014, 03:31 PM
Post: #3
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RE: Scene Info crashing on a flattened cube (4 edges collapsed)
OK . I have something to submit here via github / pullrequest.
I have created a preference. Will submit after a few more tests. |
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