04-26-2021, 06:55 PM
Micheus,
I am using the same method as you. As you know from my e-mail I am doing more testing to figure out what other things need to be changed in the code. I have just discovered that "type" needs to be set to 256 in the following code. This makes the light portal invisible.
I am still working on figuring out how to control which direction (x,y,z) the light photons are being emitted.
Thanks,
oort
I am using the same method as you. As you know from my e-mail I am doing more testing to figure out what other things need to be changed in the code. I have just discovered that "type" needs to be set to 256 in the following code. This makes the light portal invisible.
Quote:<mesh id="7" vertices="8" faces="12" has_uv="false" type="256">
I am still working on figuring out how to control which direction (x,y,z) the light photons are being emitted.
Thanks,
oort