|
Unfolding/ReMap UV
|
|
11-10-2014, 03:24 PM
(This post was last modified: 11-10-2014 03:34 PM by Hank.)
Post: #1
|
|||
|
|||
|
Unfolding/ReMap UV
Hello,
I need some advise: When unfloding object I want to be put all pieces in whole texture area. Take a look at sample below: original (some space left at the top) ![]() and ReMaped manualy (whole area = texture with more details) ![]() I tried to find any option related with this soultion, but no result. Do I have to remap it always manualy? My gallery: marcone.pl |
|||
|
11-14-2014, 05:55 PM
Post: #2
|
|||
|
|||
|
RE: Unfolding/ReMap UV
Yes. I don't you will ever get completely perfect results when unwrapping, there's always going to be some manual labor involved.
|
|||
|
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)





