(12-14-2014, 03:48 AM)Geta-Ve Wrote: I'd be curious as to the reasoning behind this? Was it a programmatic limitation or, probably more likely, a want to keep the UI as condensed as possible?I'm not sure. I can't affirm this as truth, but as in the past the monitors were small and wings was not able draw informations in multiple line (that it can nowadays) I believe that was a way to ensure you don't loose that information. (maybe just the old wings guys can know)
Quote:I am not quite sure what you meant by that either. I *was* talking about the connect tool (in the tools menu). The way it currently works gives no visual feedback as to what WILL happen instead leaving the user to guess at what the angle of the loop might end up being.The word was "interactive" and by that I consider the fact that using different view point we can define a different cut than that one produced by the plain connect command. Of course, there is no visual feedback, but we have some interaction "with the result".
Quote:It also doesn't help that the tool is reset every time you use it, making consecutive looping actually quite slow, BUT that is another matter entirely.If I understand you point, that is not really true. You run consecutive loops by double-clicking the mouse in the last edge/vertex you cut/connect.
Perhaps however I am simply misunderstanding the usage cases for this aspect of the Connect Tool?
But that you probably didn't have a way to know since it's not in the information line.