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Sharp surfaces video tutorial
12-06-2014, 09:58 AM (This post was last modified: 12-06-2014 10:00 AM by VladD.)
Post: #4
RE: Sharp surfaces video tutorial
Nice contribution, studiof Smile

One suggestion, if I may, you can also control the shading of the inner (and somehow outer) corners with a few additional steps, if you'd like.

Example: from bottom to top...
http://postimg.org/image/cw0zuzgzl/

1: similar topology to the one shown in the video. Still a bit of shading issues, mainly visible for the inner (bridged) faces.

2: Quickest fix: hard edges only on the inner, concave corners (where hard edge usually are the most usefull).

3: Control edges. Same logic as the additional loops that you used, it corrects both inner and outer corners, as shown on the right, shaded view.

4: just a possible variation of 3, common in game modeling, correcting only the most needed shading, inner corners.


btw, at 2:40, you can also avoid manually selecting each of the inner faces by just selecting a vertical edge, hit 'G' which you well know already, and 'F' to convert to faces. Done. Wink
EDIT: Just saw on the youtube comments that Micheus beat me for this last little tip already!
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Messages In This Thread
Sharp surfaces video tutorial - studiof - 11-30-2014, 07:48 PM
RE: Sharp surfaces video tutorial - VladD - 12-06-2014 09:58 AM

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