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Kerkythea Rendering Software
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12-01-2014, 12:45 AM
(This post was last modified: 11-01-2020 08:34 PM by micheus.)
Post: #1
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Kerkythea Rendering Software
This thread is dedicated to share information about the Kerkythea render software.
* The initial posts were started in the Star wars hovercraft artwork thread. The new Kerkythea site is ready. I noticed that download page doesn't make reference to the Echo Boost version (a release candidate) that is faster than previous one and also includes a 64bit version of the program. You can find the it here. Some useful links:
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12-01-2014, 08:07 AM
Post: #2
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RE: Star wars hovercraft artwork
(12-01-2014 12:38 AM)Radi Wrote: Im shocked Oo AWESOME ! It's free for use (also for commercially) If you have a good balanced settings - Strong rendering tool (kerkythea dislikes lot of lights or illuminated materials = high rendering time)
InExPro studio Lord of Galaxies Lord of Galaxies donation thanks |
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12-01-2014, 11:23 AM
Post: #3
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RE: Star wars hovercraft artwork
dzięki ! umm thanks! my first steps with rendering start from today ! ^.^
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12-02-2014, 08:22 PM
Post: #4
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RE: Star wars hovercraft artwork
It would be looking really great with some desert backround
![]() Anyway guys, is there a way in Kerkythea to disable rendering of backfaces ? |
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12-03-2014, 05:59 AM
Post: #5
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RE: Star wars hovercraft artwork
(12-02-2014 08:22 PM)Radi Wrote: Anyway guys, is there a way in Kerkythea to disable rendering of backfaces ?Do you want to get the same effect you see in Wings3d when you uncheck View->Show Backfaces? No.
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12-03-2014, 07:39 PM
Post: #6
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RE: Kerkythea Rendering Software
another question:
UV seams are always visible when rendering in Kerkythea, but normally in Wings or Unreal Tournament not, my textures are ideally cover seams.. Is there a way in Kerkythea to make seams less visible ?? |
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12-03-2014, 08:32 PM
Post: #7
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RE: Kerkythea Rendering Software
(12-03-2014 07:39 PM)Radi Wrote: another question:Any picture for evaluation? Sometimes you need to scale down the mesh a little or paint the image out of the mesh. * Don't forget to take a look at those links I put in the first post in this thread. You can find useful information there.
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12-04-2014, 07:40 PM
Post: #8
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RE: Star wars hovercraft artwork
(12-02-2014 08:22 PM)Radi Wrote: It would be looking really great with some desert backround Tutorial Kerkythea transparent background: http://www.kerkythea.net/cms/documentati...etcher.pdf InExPro studio Lord of Galaxies Lord of Galaxies donation thanks |
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12-04-2014, 09:06 PM
Post: #9
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RE: Kerkythea Rendering Software
haha olve, this looks much better ^.^
@micheus: UV seams are visible in Kerkythea.. just looks at these emoticons 'hands' .. strange this it..
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12-05-2014, 01:53 AM
Post: #10
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RE: Kerkythea Rendering Software
Olve11, that's a excelent tutorial. Thanks for sharing.
Because I tried in the past I just see a situation which it seems to not work - if the scene have a transparent/translucent sphere - I was not able to merge that rendered scene with a picture and it work fine. Maybe I did something wrong!? Radi, that's a situation I didn't experienced. I'll check it.
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@MicheusVieira
MicheusVieira
Micheuss
micheus4wings3d
= high rendering time)

