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Kerkythea Rendering Software
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09-01-2016, 01:44 AM
(This post was last modified: 07-31-2017 04:04 AM by micheus.)
Post: #23
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Render time
Render time can be huge for some scenes, mainly if we adopt the MLT method. Some factors that have influence over it:
- output Resolution; - render method; - hardware - the set: processor/hard drive/memory. Something I thought it could reduce that time would be to use as less poly count as we could, but I just noticed it seems to not be relevant. I was reading the olve11's thread (Modern (Black) kitchen) and the subject appeared. To test that I tried reproduced his glass mug in a low and high poly version (2.2K and 12K respectively) and I used Instances to add 14 copies of them to each test scene. (olve11, please, do not prosecute me for plagiarism )By using PhotonMap High + AA0.3 and Resolution of 800x600 these were the results: Quote:LoIt's interesting that except by the Octree Analysis values, all the other numbers decreased for the Hi poly count version. ![]() * I tested in a poor i5 650 3.2GHz (4 threads)So, is there any gain reducing the poly count? Yes, the memory usage. It can be relevant for a complex scene if your memory resource is limited. For this sample the pick of memory - used by the Kerkythea process - for the Lo and Hi poly version was 206MB and 273MB respectively. Another thing I noticed was that Kerkythea seems to optimize its process in some situations too. I did two renders from the same scene, but one was a closeup and other a far shot. I used PhotonMap High + Caustics + AA0.3 and Resolution of 800x600 and the render time was 2:29 and 1:25 respectively: * I tested it in a better PC (i7 K4770 - 8 threads)The same closeup render made in that i5 650 3.2GHz (4 threads) took 3:10 to get ready.
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