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VIEW | AUTO ROTATE (u)
This will fly your camera around the model, so that it appears to rotate. The angle and speed of rotation can be set via the Edit -> Preferences menu. Rotating gives you a good overall view of the model, and can be used in conjunction with screen capture software to create an AVI to show off your model. Pressing any key will stop the rotation. However, you can change the aspect of the camera with the middle mouse button during rotation and the rotation will continue.

VIEW | FRAME (Shift+A)
This works similarly to Aim except that it adjusts the distance to the selection so that the selection will be visible in the Wings window. If there is no selection, the distance will be chosen so that all objects will be visible.

VIEW | SHOW WIREFRAME BACKFACES
Lets you see the wireframe from both front and back in wireframe mode. This can be very useful when trying to position edges to match up on the inside and outside of a wall, for example, prior to using Bridge to cut in a window.

VIEW | SHOW NORMALS
A toggle that shows/hides the normals of every face in the model as a short thick blue line. Handy for planning how things will be moved.

VIEW | SHOW SAVED BB
Shows/hides the bounding box set in the Tools Menu. If set on , a dashed wireframe outline shows the extent of the box.

VIEW | ALONG (x, y, z, Shift-X, Shift-Y, Shift-Z)
Sets the camera to view along the selected axis. It is recommended that you look at your model from various angles as you go, to get a good feel for how it is developing. Using the x, y, z (etc.) hot keys is a very quick and easy way to do this. It is also very handy to view along a major axis while scaling, as you can scale two vertices along a cross axis to spread them apart or move them towards each other.

VIEW | ORTHOGRAPHIC VIEW (o)
Toggles orthographic/perspective views on/off.

VIEW | AIM (a)
Points camera directly at selected objects, faces, edges or vertices. Then when you pan and zoom in on the selected the item, it will stay centered in the work space. This is very handy when doing detailed work.

VIEW | ALIGN TO SELECTION
Turns the camera to point in same direction as selected faces. I know there was a thread earlier on the differences between this and aim, but if someone would be so kind as to elaborate here, it will save me some time searching for it.

VIEW | SHOW/HIDE EDGES
Toggles the edges on/off in the solid view.

VIEW | SHOW/HIDE GROUND PLANE
Toggles the ground plane visibility on/off. Each grid cell of the ground plane represents one "unit" in Wings. A unit can be whatever you want it to be.

VIEW | SHOW/HIDE AXES
Toggles axes visibility on/off.

VIEW | WIREFRAME (w)
Toggles the display of of the model between wireframe/solid. If you want to extrude a face into the model, set your model to wireframe mode first and you will be able to see how far into the model you are going.

VIEW | SMOOTH PREVIEW (Tab)
Toggles between smooth shaded view and solid view of objects. In smooth shaded view the materials being used become visible. This is sometimes referred to as a Wings render.

VIEW | RESET VIEW (r)
Resets the camera to default location and zoom. Great if you get lost.

VIEW | ONE/TWO LIGHTS
Toggles one or two lights on in the scene.