| The Move
Command
Interactive command
Moves one or more selected vertices in the given direction.
Directions that can be given are Normal,
Free, X,
Y, Z.
The normal for a vertex is calculated as the average of the
normals for all faces surrounding the vertex.
The Rotate Command
Interactive command
Rotates two or more vertices. The axis of rotation will be
the given axis (X, Y, Z), passing
through the center of all selected vertices.
The Scale Command
Interactive command
The Scale command allows you to move vertices towards or
away from the common center of all selected vertices. (Two
or more vertices must be selected for the Scale command to
have any effect.)
You can scale along one or more axes.
The subcommand Uniform scales
equally along all axes.
The subcommands X, Y, Z scales
along the given axis.
The subcommands Radial X, Radial Y, Radial
Z scales along two axes. For instance, Radial Y, scales
along the X and Z, meaning that the selected vertices will
be scaled along the width and depth axes but not along the
height axis
The Extrude Command
Interactive command
Allows you to pull out one or more vertices. The Extrude
command first bevels each vertex by creating new faces around
it. (Unlike the Bevel command, each original vertex is retained.)
Note: "Winged vertices" - vertices with only two
edges - will not be extruded.
The Flatten Command
Moves the selected vertices to the plane perpendicular to
one of X, Y, Z. For instance, choosing Y will move all vertices
to th X-Z plane.
The Connect Command
Hotkey: C
Creates new edges between the selected vertices.
If more than two vertices are selected for a face, it is
not clear how they should be connected. In those cases, the
Connect command connect pair of vertices having the shortest
distance between each other.
If it is impossible to connect all selected vertices by this
method, the Connect command calculates pair of vertices with
the minimum distance.
If you don't get the result you want, undo and make sure
that only two vertices are selected per face.
The Bevel Command
Interactive command
The Bevel command bevels vertices by converting them to faces.
(Similar to the Extrude command, except that the original
vertices are deleted.) You can interactively size the newly
created faces.

The selection mode is changed to face selection mode, and
the newly created faces are selected, allowing you apply further
commands on the faces. (For instance Inset and/or Extrude,
perhaps followed by Collapse.)
The Collapse Command
The Collapse command deletes the selected vertices. Vertices
having only two edges ("winged vertices") simply
disappear. Vertices with three or more edges are replaced
by a face.
The Magnet Command
Interactive command

The Deform Command
Interactive command
Deform > Crumple randomly moves
the selected vertices. You can interactively vary how much
the vertices are allowed to move.
Deform > Inflates allows you
to interactively inflate the selected vertices. The selected
vertices are moved outward to the smallest circle that enclose
the all selected vertices; the center of the circle is the
average position of all selected vertices.
Deform > Taper > Y

Deform > Twist > Y

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