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One Way to Create a Wine Glass

Start with a sphere.

Change to Edge selection mode (by pressing the "E" key) and select a horisontal edge as in the left picture below.

Use Select->Edge Loop, or simply press the "L" key, to extend the selection to a loop around the sphere as in the right picture.

Use the Loop Cut command to divide the sphere in two objects along the selected edges.

The Loop Cut command automatically changes to Body selection mode and arbitrarily selects one of the new objects. In this case, as is shown in the left picture below, the upper object was selected. (If the wrong object had been selected, you could have used the Select->Inverse command, which can be invoked by pressing Ctrl-Shift-I.)

Move down the selected upper object using Move->Y.

With the smaller half-sphere still selected, reduce its height somewhat using Scale->Y.

Clear the selection (Select->Deselect or simply press the space bar). Change to Vertex selection mode. Select the two vertices shown in the left picture, and apply the Collapse command.

The result is shown in the right picture. The vertices have been replaced with faces. The selection mode was automatically changed to Face, and the new faces are selected.

Without changing the selection, use Scale->Uniform to shrink the faces to a size suitable for creating the stem.

But before creating the stem, it's better to first carve out the cup (to avoid making the stem and base hollow as well).

Press the space bar to clear the selection. Select the upper face of the cup.

Choose the Intrude command. You can interactively vary the thickness of the walls of the cup. In this case, you probably don't want to make the walls any thicker, so left-click to complete the "intrusion".

Clear the selection (press the space bar). Change to Edge selection mode and select a loop of edges (first select one edge, then press "L"). Move the edges slightly inwards using Move->Normal.

To finish the cup, first change to Face selection mode, then select the lower face of the cup and the upper face of the base. Apply the Bridge command to join the faces.

The wine glass is ready. Pressing TAB to see a shaded preview of the rendered apperance.

Import the wine glass into your favorite renderer application and assign a glass material.

(Bryce 4)