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Wings 3d modeling, UV mapping
Kerkythea render
Gimp postprocess



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wooooooooooow

[Image: WWESD1U.jpg]
Nice one! Wink
Thank you guys Biggrin
Nice work olve11.
If you allow me a comment, I would use a less bright/reflexive material for the wood.

Did you use the deep render image to simulate the DOF? I had used that technique in the past too, but I found it was necessary for Kk 2007. For Kk 2008 we can play with the DOF.
(02-04-2015, 03:42 PM)micheus Wrote: [ -> ]Nice work olve11.
If you allow me a comment, I would use a less bright/reflexive material for the wood.

Did you use the deep render image to simulate the DOF? I had used that technique in the past too, but I found it was necessary for Kk 2007. For Kk 2008 we can play with the DOF.

Thanks

Wood is more reflexively because it is over the water fog (mist) (because the wood is wet from fog in air)

Deep render image combined with Gimp (or Photoshop) is very fast and more flexible (better than everything render - for me Cool).
Looks great!
Thanks