I 'm trying to do the sword of Vagran Stort "Holy Win ", but I find it a bit difficult, I have no idea how to do properly the protruding ends of this sword.
Thank you very much in advance for the help
Hey Sanchez,
Is not easier to first make the sword alone, than model the cross shaped one and just combine them in order to have a single object?
wow ! Vaqrant story fan ? One of my greatest games of all time ! Thanks for idea, I'll will try to model this too, hope suggestions above are clear for you
Mishou is true, although this is more to practice with this part in particular
micheus it's just what I needed
I must admit I do not understand this quickly, but is perfect the help
At the moment I'm a little confused with the interceptions
Radi, Heh, I really like the style of this game, Now I hope to see the design of your model
Thank you very much again guys!
(03-21-2015, 05:20 AM)c-sanchez Wrote: [ -> ]micheus it's just what I needed
I must admit I do not understand this quickly, but is perfect the help
At the moment I'm a little confused with the interceptions
In Vertex mode the [LMB] option is the most useful option and also less confused. You just need to try some times to understand how it works - it's simple. You select the vertice/vertices you want to move in order to intersect a plane, then you need to define the direction in which that/those vertices will be moved and the last parameter is the plane of intersection. This plane doesn't need to be a face or something like that - that is why is why when Wings3D requires you to pick a plane you can select a vertex, an edge or face (or a set of then). A plane in this case is defined by the [plane] normal vector you see during the process.
It's more complicated to write than to execute the steps.
For Edge mode the [RMB] option is the most useful and similar to one above, except by the fact the edge already indicate the direction.
Sometimes is difficult to find good information about Wings3D's commands, but people forget about the
puzzledpaul's tutorials. You can check this one:
Vert / Edge Intersect, and then go back to Main Page - there are a lot of information on it.
For 3D stuff, even having a good documentation, anyone only learn if having practice.
Quote:I will post some screens again when done with texturing if you want, c-sanchez
Radi sure! I would like see your model with texture!
I like how it looks
I have not played beyond from FF8
micheus As per usual, another link with good information
here it is
I like a result so far, like real Damascus sword, little shiny and corroded from wind/time ;p
Wow! I like much how it looks!
yeah, even the colors looks cool.
you have talent