05-02-2015, 01:18 AM
05-02-2015, 01:18 AM
05-02-2015, 04:49 AM
Weld is used to merge the objects, but they need to be close each other. In most cases we let they touching each other, once the regular command [LMB] uses a very short distance as tolerance. In some cases we can use [RMB] and set this value. This value will be related to the distance between the correlative vertices (the greater).
When the objects are far away as you are showing us one option would be to use Bridge - if there is no problem to create a new "segment" between the two objects. In this case, the action is made by selecting the two opposite faces (as you showed in the picture) and applying the Bridge command.
What is important remember for both cases is that these commands requires the two faces have the same number of vertices/edges.
When the objects are far away as you are showing us one option would be to use Bridge - if there is no problem to create a new "segment" between the two objects. In this case, the action is made by selecting the two opposite faces (as you showed in the picture) and applying the Bridge command.
What is important remember for both cases is that these commands requires the two faces have the same number of vertices/edges.
05-02-2015, 03:24 PM
c-sanchez,
You can also use the Put On command in Face mode to make sure the two blocks are touching before using Weld.
oort
You can also use the Put On command in Face mode to make sure the two blocks are touching before using Weld.
oort
05-02-2015, 06:30 PM
Oh!, good tip oort.
I assumed he wouldn't like to move the pieces.
I assumed he wouldn't like to move the pieces.
05-03-2015, 03:17 AM
05-03-2015, 03:25 AM
For Weld, did you use Out On before?