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Full Version: Low res uv map: Nearest neighbor scaling?
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Hello,

I was curious if there is any way for me to apply a low resolution texture to an object and have it scale using nearest neighbor (preserving hard edges)?

I created a UV map at the lowest resolution and am seeing bilinear scaling (art gets fuzzy around edges).

I'd like to retain hardness of the art/pixels when applied to the object.

Hope that makes sense. Thanks for you time!
In cases someone else wants to know about that, this option is available by disabling the texture filtering. Go to the main menu View -> Show -> Filter Textures.