Good basic tutorials:
[img size 300x200]http://www.blendernation.com/wp-content/uploads/2014/03/feature2-580x242.jpg[/img]
The Allegorithmic is sharing
The Comprehensive PBR Guide - a documentation about the PBR. By now, they just release the first of two volumes -
Volume 1: the Theory of PBR.
Create a Game Ready Fire Extinguisher by
Soni Kumari
Tha's a excelent tutorial about how to create a game ready fire extinguisher. It was made for 3ds Max, but there is many informations/tips that can be applied to our Wings3D projects - mainly the unwrap/texture tips.
- Part 1 (creating the high poly model of the fire extinguisher)
- Part 2 (optimizing the high poly model to create a low poly model)
- Part 3 (unwraping the low poly fire extinguisher model)
- Part 4 (how to bake a Normal and AO map using 3ds Max)
- Part 5 (how to texture our asset - it discuss the basic rules and pipeline of the texturing with the help of Photoshop and xNormal)
These are interesting, I can say that each of the link you have shared is worth..
1st part)
Low poly game character hair by
Paul Tosca
1.Hairstyles
2.Game models approach
3.Example of hairstyle
3.1.Tools used
3.2.Painting the hair texture
3.3.Hair geometry
3.4.Using normal maps
4.Varga
2nd part)
Making of Varga by
Paul Tosca
1.Intro
2.Game modeling workflows
3.Tools used
4.Workflow used for Varga
4.1.Low poly cage
4.2.Detailing in Mudbox
4.3.Transfer maps
4.4.Further tweaking of normal maps in photoshop
The second one has a lot of interesting information/tips about normal maps - very useful.
Tiling rock texture by
Arif Pribadi
An entire workflow about to create a tiling rock texture. From the model sculpting to the maps creation.