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Full Version: Laggy geometry window
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I researched at some of the camera lags in the Geomtry window too.
Not only polygons in one object but also a lot of objects in a scene will cause lag.

I did test by 2 wings files.

A Wings file that contains 448 Cubes= 448 objects (2688faces)
v1.5.4 : very fast.
v2.0 - 2.1.5 : very Slow.

A Wings file that contains 1792 Cubes (10752faces)
v1.5.4 : A little slow.
v2.0 : very slow but Geometry graph OK
v2.1.5 : To doing Everything will be lagged very much. Freeze if open Gemtery Graph window.

But on v2.x.x, Using to Body > Combine command, and many cubes makes to grouped, the camera moved very quickly!!!Biggrin
Perhaps Geometry Graph process and WxWidgets are a bottleneck.

(MacOSX 10.11.6, 2.8GHz Interl Core i5 (2 Core) ,Memory:8GB, Intel iris 1536MB)

In such a case,How to speed up an operation?, working by wireframe mode or Use Body > combine command to the objects.
I think developers are doing their best.
So, I report this and would like to expect at the next version. Smile
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tkbd
I have gotten many objecys to work better on windows and linux, on mac it still is really slow and I don't know why.
So it's hard for me fix that.
Couldn't that be related to the high resolution display (retina)?
In this case test the application in low resolution mode wouldn't​ help to measure that? (https://support.apple.com/en-is/HT202471)
dgud Wrote:I have gotten many objecys to work better on windows and linux, on mac it still is really slow and I don't know why.
So it's hard for me fix that.

I see. It is a little sad. :_:

micheus Wrote:Couldn't that be related to the high resolution display (retina)?
In this case test the application in low resolution mode wouldn't​ help to measure that?

No I couldn't,Because my main Mac doesn't support Retina display.
But if an opportunity to use mac which support Retina,I'm going to check it!
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