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Full Version: Strategies for uvmapping the wavy plane?
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The wavy plane would make a nice pond ripple.

i tried the segment feature detection. no joy.

i'd like to try uvmapping all the fun primitives. practice to make the most un-distorting texture possible?

is there such a thing as gui-less mapping?
like, hey all you faces, get ready for a 2048 pixel image.

tried it with the projection camera option. Smile