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Full Version: Tips on how to lower tricount?
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I'm working on making some assets that I need to scatter around on a world map. The base meshes have been exported from World Machine, which has only a very simple triangle reduction tool. I've gotten to the point where the mountains, etc. have the desired silhouette, but the tricount is a bit on the high side considering the amount I want to place.

Does anyone here know of some good ways to lower the tricount of something like this, in the places where it won't affect the silhouette?

[Image: z261rTL.png]

[Image: vI4RU38.png]
Nice mountain. You could try Meshlab or ReMesh.

Meshlab website

ReMesh website

oort
Meshlab worked out great, thank you!
You are welcome. Glad it worked.

oort