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Hi,
I have another question:
Is there a way to insert just a plain rectangular face?
I want to create a flag and need just faces for this.

I hope you can help me with this.
But a flag has two faces ... opposite each other. Opposite normals.

And then bend it.
(06-07-2013, 11:24 PM)ggaliens Wrote: [ -> ]But a flag has two faces ... opposite each other. Opposite normals.

And then bend it.

You´re right. So do I have to place two faces on the same positon (front and back view)?
And were do I place or draw a face in Wings3D? Al I can place are objects.
blizzart88,
All meshes in Wings3d have to be closed. Your flag will actually be a flattened cube.

You could use a Regular Plane object so that it is already subdivided on the faces. You may need to connect the verts on the other 4 faces of the Regular Plane if you plan to smooth the flag on export and are not using hard edges.

Sorry no more time for Wings3D today... Sad

oort
<< And were do I place or draw a face in Wings3D? Al I can place are objects. >>

Put an initial primitive,
manipulate it if you want, then
select the appropriated face(s)
Use Face | Extract | Normal
to begin the creation of a double-side object without thickness.

if the selection isnt plane
you will have to build a good topology
(Vert | Connect; Tools | Connect; Edge | Cut + Vert | Connect)
starting with the big resultant face (one of the object "sides").

if the selection is flat plane,
select that big resultant face and
call Tools | Virtual Mirror | Create,
and then Tools | Virtual Mirror | Freeze

my 2ç
(06-08-2013, 06:28 PM)Fonte Boa Wrote: [ -> ]<< And were do I place or draw a face in Wings3D? Al I can place are objects. >>

Put an initial primitive,
manipulate it if you want, then
select the appropriated face(s)
Use Face | Extract | Normal
to begin the creation of a double-side object without thickness.

if the selection isnt plane
you will have to build a good topology
(Vert | Connect; Tools | Connect; Edge | Cut + Vert | Connect)
starting with the big resultant face (one of the object "sides").

if the selection is flat plane,
select that big resultant face and
call Tools | Virtual Mirror | Create,
and then Tools | Virtual Mirror | Freeze

my 2ç

That is actually what I was thinking of.

Thank you, Fonte Boa.
Now I will have a look on how I get this textured...

[attachment=78]
blizzart88,
For simple objects with flat faces you can use Tools > Snap Image to attach textures to the faces. For more complicated objects you will need to learn to use Wings3D's AutoUV command (Face or Object Mode > RMB > UV Mapping).

Fonte Boa,
Since I never use it I don't know... does the N-Gon primitive with 4 verts give you the same thing that you get by using Face > Extract > Normal from a cube???

oort
<< does the N-Gon primitive with 4 verts give you the same thing that you get by using Face > Extract > Normal from a cube??? >>

Not the same orientation and ever flat in Y axis, but yes: the resultant object has 4 verts and 2 faces. Smile