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Full Version: Soccer ball tutorial
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Hi all,
some days ago i was playing with wings 3D and I think this simple tutorial:

Step 1: create an icosahedron
Step 2: select all vertices
Step 3: extrude along normals, now you must play with the percent value (you can change it by L+Drag) to create hexagons. I think the good value is 144%, the D value has no importance.
[attachment=103]
Step 4: dissolve these vertices, now we have the typical soccer ball primitive.
Step 5: select all edges and extrude along normals, now we create the seams, the good values for me are: -0.05 and 30%
[attachment=104]
Step 6: set selected edges to hard (hardness->hard), in this way the rendering is correct even in smooth shading
[attachment=105]
Step 7: [optional] Select all hexagons and pentagons, change to edge mode and bevel, to create a smoother border.
[attachment=106]
Step 8: [optional] Select all pentagons, select adjacent faces (clicking on select face mode button again) one or two times, apply a black material to them.
[attachment=107]

Finish,

I hope you like it Smile
Perry
Good step-by-step Perry,

I just thint it is a little "flat". I would suggest you add one more action on step 7 (as a optional step too Smile):
With those faces selected execute Inset adjusting to ~50% and bump to a small value in order to get a rounded silluet for the ball. The hit plus (+) and "L" in order to get the edges selected for bevel as in your orinal step.
Yes. Thank you for the tutorial.