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Full Version: NFL Helmet
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I quite like the ease of this program when making models that do not require high polygons.

I mostly used the earlier version 1.4.1 as the later 1.5.1 seems to crash more often. The UVmapping took me a little to work out the best approach.

Great model/render. Is there any picture of the mesh?

(12-08-2013, 10:15 AM)Avros Wrote: [ -> ]I mostly used the earlier version 1.4.1 as the later 1.5.1 seems to crash more often.
Check out the Wings 1.5.2.
Excellent modelling and rendering... really, can we see the mesh?
(12-08-2013, 03:19 PM)Dimitri Wrote: [ -> ]Excellent modelling and rendering... really, can we see the mesh?

Thanks here is the mesh. In under 19246 faces, 200073 vertices, in under 2,273kb file size. I kept this low as users may add more to a scene.



From beginning to end, the mesh and the mapping was done within Wings3D.
Neat... would like to see your further works made with Wings... : - )

Btw, which renderer did you use for the rendering?
(12-08-2013, 04:38 PM)Dimitri Wrote: [ -> ]Neat... would like to see your further works made with Wings... : - )

Btw, which renderer did you use for the rendering?
The final render for the NFL helmet was done in Daz Studio with a reflection map added for effect.

I have quite a few listed on sites like ShareCG. Such as this syringe...



And my favourite the Kilgorin Battle Axe.

Very nice works... You enjoy modelling, it is evident, so Wings can be a real treasure for you. It is one of best modelling apps around, even between the commercial ones... : - )

Btw, the renderings too are very masterly. Did not now that Daz has the ability to produce such renderings. Will go to see it...
With DAZ i find that you will need to tweak the Render Advanced settings to get this quality. By default they look too plastic. The metal finish is done so easily by setting the diffuse colours to absolute dark with the strength to 10`20% and the glossiness to 50% as with the ambient too. Then adjust the reflections. Be sure to place a primitive just behind the camera with an image as its surface. This will give you great results as you can see.
Thanks for the hints... : - )