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Full Version: Transparent cylinders?
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I'm using Wings 3D 1.5.2 and am encountering a problem I've not had before. I'm a relatively new user, but have been using this software to create meshes for the Sims 2.

For some reason, after I've used Tesselate/Triangulate, then mapped the mesh in UVMapper Pro, and then import it back into Wings, the cylinders are all transparent:
[Image: Snap_20140320_16h36m42s_001__zpsc756cd76.jpg]

Any help would be appreciated. Thanks.
Call the command View|Shade (at top menu). Shortcut is "W".
Same way, at Geometry Graph window, click on the cube icon at right side to switch between Shade and Wireframe modes.
Thanks for your reply. However, I've already tried all of those suggestions. It was all fine until I mapped the mesh and then re-imported it into Wings. It looks fine in UVMapper.

I've just figured out that this happens when any of the parts are combined. When separated, the mesh shows correctly.
I'm not sure about one thing: do you have any image/texture applied on these objects? Just open Outliner window and verify if there is some image/texture present.

Another question: in Outliner windows, do you have some material beyond Default one? Could you, please, click on the material with right button, call Edit Material... and verify if there is some texture present?

While you answer me, please verify which ones of the following commands at top menu are checked:
View / Show / Show Colors
View / Show / Show Materials
View / Show / Show Textures

EDIT:
Isnt there a complete transparent 32-bits image/texture applied to the (uv-mapped) object?
Open your Outliner window, Edit your material. Did you make a Texture with Alpha?? .. PnG image?? .. Alpha shows as Alpha in Wings3D ... most others need a greyscale mask, but not Wings3D..
There is absolutely no texture applied to the object, and all of the above menu items are ticked. Just to clarify, the objects look fine before I combine them, then they go transparent. This only happens on my laptop, not my desktop. I've tried updating the drivers in case that might have something to do with it, but it's still the same.

I haven't changed or configured the software in any way since I downloaded it as I don't know enough about it to do so. I just create a mesh, triangulate, then combine the parts, and that's when it happens.