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Compiling Wings3D in OSX - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Programming (https://www.wings3d.com/forum/forumdisplay.php?fid=7) +--- Thread: Compiling Wings3D in OSX (/showthread.php?tid=1998) |
Compiling Wings3D in OSX - alelepd - 06-12-2016 Hello there! I am very new to Wings3D, I am a User Interface designer and I want to help with Wings 3D UI. I am not a developer though, so I found very hard to compile source on OSX. My goal is to create a redesigned version of Wings 3D, including new brand logo, icons and a new theme. This is a personal project and challenge for me as a designer and it requires to use a modeling app (wings 3d) that I am not used to work with so I can have the perception of a new user which is learning from the very first time to use the app and therefore create a better path to improve the user interface. I will need to set up a development environment on my mac and be able to see the progress I made on the design but so far the compiling process always fail. I already installed erlang and rebar with homebrew. I also set up the ERB_LIBS path to home/me/src and there is the cl folder which I already compiled with rebar compile. I also put the wings-2.0.4 folder in home/me/src, but I think I am missing some steps in the way. This is the error I got when trying "make macosx" or just "make" Code: make macosx I noticed that here in the forum are two really good guidelines to set up a development environment in Linux and Windows, I wonder if there's anything similar to set up the environment in mac OSX. RE: Compiling Wings3D in OSX - dgud - 06-12-2016 Hmm, it seems you have done something wrong with ERL_LIBS Basically(*) the compiler should be able to find the include file with the absolute path: $ERL_LIBS/cl/include/cl.hrl * ERL_LIBS might contain several directories which the compiler will try and the application directory name may contain version number, i.e. cl-1.12/include/cl.hrl which the compiler will expand. If you want to help out with the UI I have remade most of it on my wx-backend branch on github so I don't want any patches on the old UI just now, I expect/hope to release the new wx-backend before summer. In the new branch I have changed (or will change) the icons to be PNG with alpha instead BMP with hard coded background colors. RE: Compiling Wings3D in OSX - alelepd - 06-12-2016 Indeed, I'll check what's going on with the ERL_LIBS path, right now it seems it is fine though. About the UI, don't worry, I am just working on a concept, I'll probably upload screenshots in another thread to receive feedback. As I said before, this is more a design experiment for me. Thank so much! I check what you said! If someone else have a clue of why is this happening it would be great ![]() RE: Compiling Wings3D in OSX - alelepd - 06-12-2016 I finally solved the issue. The problem was that I miss to execute the "source" command after editing the bash profile. Before that the value of the variable was empty. I already sucesfully compiled the .dmg file ![]() ¡¡Thanks!! |