![]() |
Low Poly Export Problem - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Interface & Usage (https://www.wings3d.com/forum/forumdisplay.php?fid=3) +--- Thread: Low Poly Export Problem (/showthread.php?tid=2592) |
Low Poly Export Problem - creatorlater - 11-03-2017 Hello, I'm quite new to Wings3D and I've stumbled across a problem. I decided to try using Wings3D instead of Blender and I started off by making a simple low poly tree. low poly tree 1 (click here) Overall, I was very happy with the cartoon-y look when I exported it into Unity ![]() low poly tree export 1 (click here) I decided to make another tree. low poly tree 2 (click here) I was also very happy with the cartoon design of this one until I saw the curved render ![]() low poly tree export 2 (click here) I made a bridge, ground plane and a pine tree after that with no sign of the cartoon-y look coming back. Any way to get the low poly look back? Possibly, it was my fault as I might have messed up the settings. Thanks! ![]() RE: Low Poly Export Problem - micheus - 11-03-2017 I don't know anything about the Unity, but ... (11-03-2017, 04:50 PM)creatorlater Wrote: Any way to get the low poly look back? Possibly, it was my fault as I might have messed up the settings.... it doesn't looks like you have applied smooth to your model - either at design time as well as by using the exporter option (sub-D). So, maybe you have enabled the "Export normals/smooth groups" option in the exporter option(?!) (assuming you used the Wavefront one) RE: Low Poly Export Problem - creatorlater - 11-03-2017 It worked, thank you! RE: Low Poly Export Problem - micheus - 11-03-2017 Good to know. ![]() Thanks for the feedback. |