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Per-Face UV-mapping editing - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Design & Development (https://www.wings3d.com/forum/forumdisplay.php?fid=6) +--- Thread: Per-Face UV-mapping editing (/showthread.php?tid=459) |
Per-Face UV-mapping editing - Kruzschev - 11-06-2013 would it be possible in any way that you can directly edit the faces UV-map in means of rotation/scaling aswell applying texture it with the additional options that you can merge all those textures in a selected picture kind of like Atlas style? Maybe aswell the option that the UV-map movement is locked per pixel basis so maybe that might help that in the edge of the UV-map faces renders only pixels of the inside but not outside, basically like this http://youtu.be/SE3I9zsTkQE?t=1m29s If this method is way too hard to code/complex then it's fine by me. I was just wondering if this feature would be possible |