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BB disconnected from UNDO/REDO - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Gripes & Grumbles (https://www.wings3d.com/forum/forumdisplay.php?fid=4) +--- Thread: BB disconnected from UNDO/REDO (/showthread.php?tid=745) |
BB disconnected from UNDO/REDO - Arg Arg - 06-07-2014 i always wondered... ...and sometimes it makes the use of BOUNDING BOX really cumbersome... coz it is disconnected to the UNDO / REDO command! is it intenional, that the user is not able to UNDO / REDO changes to the BOUNDING BOX? RE: BB disconnected from UNDO/REDO - Arg Arg - 06-07-2014 ...perhaps it is not intentional... and just a kind of thread handling and not so easy to connect it to UNDO / REDO? RE: BB disconnected from UNDO/REDO - VladD - 06-07-2014 Personally, I find that quite useful. But maybe it was not intentional and I just adapted my own workflow around that. RE: BB disconnected from UNDO/REDO - Arg Arg - 06-07-2014 @VladD of coz... it could be usefull in many situations... ...on the other hand... it can make you scream, if you change a point numericaly and and you kill the BB by mistake ![]() ...i would pefer a "LOCK Bounding Box" command... and off-topic... i think it would be nice to get multiple BOUNDING BOXES... think about this scenario: - you got one object - you got a lot of BB placed on a surface - you move the single object by one command to ALL of these BB´s (cloning the object to many BB´s) ...that could solve the missing SCATTERING function in wings (some people would like it) ![]() |