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Wings 3D Development Forum Wings 3D Interface & Usage v
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Unwraping hemisphere, but how?

 
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Unwraping hemisphere, but how?

Westbeam
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Junior Member

Posts: 9
Threads: 3
Joined: Feb 2015
#1
02-25-2015, 08:47 AM
Hey Smile

I made a model and a texture for a space station, but I can't unwrap the model properly. I tried to unwrap it like a sphere and cylinder, but it doesn't look like I want it:
[Image: 232x5d7w.png]
[Image: oh3e5k5o.png]
[Image: a8tt7fdm.png]
I would describe the shape of the model as a "helmet"(it's empty inside), is there a good way to unwrap it right?

, Westbeam
micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,679
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Joined: Jun 2012
#2
02-25-2015, 04:49 PM
By considering the texture you are using (with those lines) I believe the better option would be to use the Projection Camera option:
[Image: helmet_zpsfaf45318.png]
In this case I just marked for cut the helmet boundaries (two edge loops separating the in/out side); changed the view mode to Orthogonal and put the view along the Y axis. After created the UVMap it was needed a little of tweak in the opened mesh.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
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Westbeam
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Junior Member

Posts: 9
Threads: 3
Joined: Feb 2015
#3
02-25-2015, 05:57 PM
Thank your very much micheus Smile

That was everything I needed to finish the station. Watch it here: http://www.wings3d.com/forum/showthread.php?tid=1082
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