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Wings 3D Development Forum Wings 3D Bug Reports v
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[fixed] Material is invisible if environment is enabled

 
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[fixed] Material is invisible if environment is enabled

markie
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#1
06-14-2023, 07:10 AM (This post was last modified: 08-12-2023, 12:29 PM by markie.)
If the opacity of the material is lower than 0.86 it is not rendered in smooth shading with environment enabled, unless there is another object behind.

[Image: opacity-bug-2.png]

Wings3D 2.2.9 x64.
Windows 10 x64.
micheus
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#2
06-17-2023, 01:32 AM (This post was last modified: 06-17-2023, 01:33 AM by micheus.)
Yeah. That should be ok in the upcoming release. Dan is working on it.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
markie
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#3
06-19-2023, 04:54 PM (This post was last modified: 08-12-2023, 12:30 PM by markie.)
Quote:Dan is working on it.
That's good news.

Out of curiosity, I wanted to ask why exactly this number? (0.86/0.85)

[Image: breaking-point.png]
dgud
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#4
06-20-2023, 09:05 AM
I render transparent faces in several passes, to get decent result without sorting (in view dir) every transparent face I partition transparent faces in two groups, almost transparent and almost opaque.
So I chose a value that I thought was ok: > 0.85 is opaque.

Simplified wings render:
almost transparent objects
almost opaque objects
opaque objects

Since wings is a modeler and not a render tool, we need to find a decent and fast approximation,
and rendering transparent objects without raytracing (or sorting) is hard.

The current solution is the best I have come up with so far, there will always be corner cases that
just don't work. If someone can come up something better it would be great.
markie
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#5
06-20-2023, 02:38 PM
Interesting. Thank You for the explanation. Smile
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