11 hours ago
File type is not preserved upon gltf export
When you export glTF you have an option to save in .glb or .gltf file. Then, when you click “OK” button, “Save” window appears where you need to set name and tags for a file, along with path to save the file. At the bottom of the window there is also “file type” drop down menu, which is set to “All Files(*.*)” by default, so you have to click this menu and select “gtlf binary (*.glb)” or “gl Transmission Format (*.gltf)”, depending on which one you chose in the very first window. Otherwise you will get a file without extension.
Mac mini M4, macOS Sequoia 15.7.2
Wings3D 2.4.1
When you export glTF you have an option to save in .glb or .gltf file. Then, when you click “OK” button, “Save” window appears where you need to set name and tags for a file, along with path to save the file. At the bottom of the window there is also “file type” drop down menu, which is set to “All Files(*.*)” by default, so you have to click this menu and select “gtlf binary (*.glb)” or “gl Transmission Format (*.gltf)”, depending on which one you chose in the very first window. Otherwise you will get a file without extension.
Mac mini M4, macOS Sequoia 15.7.2
Wings3D 2.4.1