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Wings 3D Development Forum Wings 3D Interface & Usage v
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how i can apply a bump/normal map to my model?

 
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how i can apply a bump/normal map to my model?

giannis196
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Posts: 27
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#1
02-08-2015, 01:51 PM
I'm asking to learn how i can apply a normal map or a bump map to my model
I can't find it so, how i can do that?
Radi
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#2
02-08-2015, 02:34 PM
just load a bump/normal/spec map using import image function in FILE tab, image should appear in outliner window, now just click on that image and drag it over the material which you want to use as spec/bump channel. try yourself ;p
giannis196
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#3
02-08-2015, 02:46 PM
thanks Radi but i have got 1 more question...
I was mistaken import my image multi times so, how i can remove my mistakenly multi-imported images?
micheus
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#4
02-08-2015, 05:55 PM
(02-08-2015, 02:46 PM)giannis196 Wrote: I was mistaken import my image multi times so, how i can remove my mistakenly multi-imported images?
In the Outline window you select the image and using the Right Mouse Button [RMB] you'll see the option Delete.

If you are new to Wings3D I have these tips for you:
- Always pay attention to the Information line (that one in the window bottom) - Wings3d "talks" to you by using it!
- You will read many posts/articles with abbreviations for mouse buttons like this: LMB, MMB and RMB. Wings3D uses them for different tasks. Also, some menu options use them for different actions. (again, look at the information line);
- take a look at this post for informations about some tutorials references;

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giannis196
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Posts: 27
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Joined: Feb 2015
#5
02-08-2015, 07:17 PM
Thanks Micheus!
I had imported my image 3 times and i had 3 different images but now it's only 1 image.
Problem solved!
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